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    Sea guide ( added by Rukenshing on this forums originally )

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    Post  Magic Sat Feb 14, 2009 4:55 am

    Lumora Region ( Sea ) NM Guide

    Oragans

    HQ Aero Organ
    Found in: Grand Palace

    HQ Phaubo Organ
    Found in: Al'Taeiu

    Ghrah M Chip
    Found in: Grand Palace Garden

    HQ Xzomit Organ
    Found in: Al'Taeiu

    HQ Euvhi Organ
    Found in: Grand Palace Garden

    HQ Hpemde Organ
    Found in: Al'Taeiu

    Tier 1

    Ix'Aern (Palace)

    Palace: G7, I7
    Pop: Trade HQ Aern Organ
    Drops:
    Deed of Placidity
    Vice of Antipathy

    Ix'Aern (Garden 1st floor)

    Garden: F8, J8, F10, J10
    Pop: Sheer Animosity
    Drops:
    Deed of Moderation
    Vice of Avarice

    Ix'Aern (Garden 2nd floor)

    Garden: G8, I8, G10, I10
    Pop: Lotto
    Drops:
    Deed of Sensibility
    Vice of Aspersion


    Jailer of Temperance

    Palace: C8, H4, L8, J13, F13
    Pop: Lotto
    Drops:
    1st Virtue
    Temperance Axe
    Temperance Torque


    Jailer of Fortitude

    Garden: C8, H4, L8, J13, F13
    Pop: Trade Ghrah M Chip x12
    Drops:
    2nd Virtue
    Fortitude Axe
    Fortitude Torque

    Jailer of Faith

    Palace: E8, H5, K8, J11, F11
    Pop: Trade HQ Euvhi Organ
    Drops:
    3rd Virtue
    Faith Baghnakhs
    Faith Torque

    Tier 2

    Jailer of Hope

    Al'Taeiu: D9
    Pop: Trade; 1st Virtue, Deed of Placidity, HQ Phaubo Organ
    Drops:
    5th Virtue
    Hope Staff
    Hope Torque

    Jailer of Justice

    Al'Taeiu: F11
    Pop: Trade; 2nd Virtue, Deed of Moderation, HQ Xzomit Organ
    Drops:
    4th Virtue
    Justice Sword
    Justice Torque

    Jailer of Prudence

    Al'Taeiu: L8
    Pop: Trade; 3rd Virtue, Deed of Sensibility, HQ Hpemde Organ
    Drops:
    6th Virtue
    Prudence Rod
    Prudence Torque

    Tier 3

    Jailer of Love

    Al'Taeiu: K12 Pop: Trade; 4th Virtue, 5th Virtue, 6th Virtue Drops: Love Halbert, Love Torque, ???

    Tier 4

    Absolute Virtue

    Al'Taeiu:
    Pop: Kill "Jailer of Love"
    Drops: Unknown
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    Post  Magic Sat Feb 14, 2009 4:59 am

    The Aern NMs
    Ix'Aern - Hu'Xzo
    Sea guide ( added by Rukenshing on this forums originally ) Ixaern1
    Popped by trading a HQ Aern Organ to a ??? (HuXzoi B1 @ G-7, I-7)
    This Aern is a MNK type.
    It links other Aern as well and does not hit very hard. Moves slightly faster than normal Aern and is resistant to spells.
    Recommended killing strategy is to pull it to the Ebon Panel room and kite it.

    By trading 2 HQ organs instead of 1 you will pop an additional Qn'Aern (either RDM or WHM type)
    By trading 3 HQ organs you will pop 2 additional Qn'Aern. (RDM and WHM type)
    The difficulty of the Ix'Aern is said to increase with the higher number of organs traded, as well as increase the drop rate. The Qn'Aerns are able to use 2hrs. The Aerns are capable of reraising.

    Ix'Aern, Qn'Aern x2 - Ru'Hmet Level 1
    Sea guide ( added by Rukenshing on this forums originally ) Ixaern3
    Popped by sheer animosity . This concept isn't very well fleshed out.
    You have to find the ??? (RuHmet Lv1 @ either F-8, J-8, F-10, J-10) and kill the Aerns there, until one player receives the message "(playername) is enveloped in sheer animosity".
    When that player checks the ???, the message "Menacing creatures appear out of nowhere" will appear and the NMs will pop. Note that they have very little time to do this before the "sheer animosity" wears off.
    Touching the ??? without sheer animosity will give the message "You sense some unknown presence, but it does not seem to be hostile."

    The Ix'Aern that pops here appears to be a DRK, and one of the Qn'Aern's is a RNG.
    Ix'Aern - Ru'Hmet Level 2
    Sea guide ( added by Rukenshing on this forums originally ) Ixaern2
    This Aern-type NM pops a few seconds after its placeholder Aern is killed.
    The placeholder Aerns are among those in the 4 big square rooms. (RuHmet Lv2 @ G-8, I-8, G-10, I-10)

    The Ix'Aern is a DRG, which will call 3 Wynavs' at once soon after engaging.
    All three Wynavs are BRD type, and can cast all Bard songs including Virelai. They cannot be slept, but can be bound.
    Recommended battle strategy is to pull the Aern out of the Aern room to avoid links, and to kite the 3 Wvyav's with blinkers.

    The First Tier Jailers

    Jailer of Temperance
    Sea guide ( added by Rukenshing on this forums originally ) Temperance
    The Jailer of the 1st Virtue.
    This Zdei-type NM supposedly pops 3-5 seconds after killing the Zdei placeholders that spawn in the small rooms with alcoves (HuXzoi Lv 1 @ H-4, C-8, L-8, J-13, F-13.)
    It is reportedly immune to attacking magic and is also immunity to all types of melee damage save for piercing damage and 1 other during battle, depending on what mode it is in.
    (this part not verified)
    With rings out, take slashing damage
    With poles out, takes ranged damage
    With nothing out, takes Blunt damage
    Its TP attacks include AoE Silence and Petrify. It can also use Meikyo Shisui several times

    Jailer of Fortitude
    Sea guide ( added by Rukenshing on this forums originally ) Fortitude
    The Jailer of the 2nd Virtue.
    Popped by trading 12 Ghrah M chips at a ??? (RuHmet Lv 1 @ H-4, C-8, L-8, J-13, F-13.)
    This Ghrah-type NM pops together with 2 other lesser Ghrah-type NMs Kf'Ghrahs. Fortitude is perpetually in Paladin mode, and can do WS like Vorpal Blade. His Kf'Ghrah's are able to change modes and apparently share hate with Fortitude. It has been reported that when the 2 Kf's are alive, Fortitude has permanent reflect spell up. It is reported that -Ga spells can occasionally pass thru this reflect, if you can spam Cure 1 on Fortitude to "pre-occupy" the reflect effect. (Reflected Cures for healing seems to give no hate as well)

    Recommended killing strategy is to kite Fortitude and take down the 2 helper NMs first.
    Once Fortitude has no balls, proceed to straight-tank him.
    He seems to be weak to magic.
    Fortitude can use Invincible more than once.

    Jailer of Faith
    Sea guide ( added by Rukenshing on this forums originally ) Faith
    The Jailer of the 3rd Virtue.
    Popped by trading a HQ Euvhi Organ to a ??? (RuHmet Lv 2 @ H-5, E-8, K-8, J-11, F-11)
    This Euvhi-type NM is reported to be capable of casting Breakga, Stonega 3, Stone 4, and Quake 2.
    All Earth elemental spells.
    Recommended killing strategy is kiting with the aid of gravity.


    Last edited by Magic on Sat Feb 14, 2009 5:38 am; edited 1 time in total
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    Post  Magic Sat Feb 14, 2009 5:02 am

    The Second Tier Jailers


    Jailer of Justice
    Sea guide ( added by Rukenshing on this forums originally ) Justice
    The Jailer of the Fourth Virtue.
    Popped by trading Second Virtue , Deed of Moderation and HQ Xzomit Organ to a ??? (Al'Taieu @ F-11)
    This Xzomit-type NM is capable of summoning up to 6 Qn'Xzomit's to help it. All of them move extremely fast. Each Qn'Xzomit has approximately 1500HP and will use Mijin Gakure after taking damage.
    Recommended battle strategy: Bomb Queen style.

    Jailer of Hope
    Sea guide ( added by Rukenshing on this forums originally ) Hope
    The Jailer of the Fifth Virtue.
    Popped by trading First Virtue , Deed of Placidity and HQ Phuabo Organ to a ??? (Al'Taieu @ D-9)

    This Phuabo-type NM likes to start the battle casting Burst II. Its attacks have low delay and En-Stun and it is capable of Mighty Strikes. It can also cast Thundaga 3 (near-instant cast), Burst, and Shock Spikes. Shock Spikes damage goes up to 80 per hit but can be dispelled with Finale.

    Jailer of Prudence
    Sea guide ( added by Rukenshing on this forums originally ) Prudence
    The Jailer of the Sixth Virtue.
    Popped by trading Third Virtue , Deed of Sensibility and HQ Hpemde Organ to a ??? (Al'Taieu @ L-

    One set of triggers will pop 2 of these Hpemde-type NMs. They apparently warp around alot, and can warp pretty far. They are not required to be killed simultaneously.

    The Third Tier Jailer

    Jailer of Love
    Sea guide ( added by Rukenshing on this forums originally ) Love
    Popped by trading Fourth Virtue , Fifth Virtue and Sixth Virtue to a ??? (Al'Taieu @ K-12)

    This Yovra-type NM has massive amounts of HP, and incredible HP Regen. ( 200 - 250 hp/tic ) It can summon up to 9 Qn'Xzomit, 9 Qn'Hpemde, and 9 Ru'Phuabo to aid it. From feedback, they do not have high HP but hit rather hard and highly resist sleep (think Vrtra). Love seems to resist damage from blood pacts, offensive spells and melee weapons, though Chi Blast registers good damage. Definitely requires a full alliance + OOTMG alliance to handle.
    No one has killed this NM at the present moment.

    TP attacks used:

    Vitriolic Barrage - AoE damage, highest damage around 200
    Ion Shower - AoE damage, 200-400 damage
    Concussive Oscillation - stronger AoE damage, highest 'normal' damage around 884 (a RDM ate it for 2,102 damage). Can be absorbed by shadows.
    Primal Drill - stronger AoE damage, 400+ damage
    Fluorescence - The Jailer of Love gains the effect of Boost. It would hit a pimped-out PLD tank for 800 damage after a boosted, regular hit.
    Luminous Drape - AoE Charm

    Additional info:
    Regarding their preparation, they separated into two different LS communication channels. LS #1 mumumu was the main group fighting JoL. LS #2 mumumumu would be used by outside parties fighting adds. They had a total of 28 BLMs between both LS groups. Three BLM parties from LS #2 would camp further away from JoL. Everytime JoL popped its 3 helpers, three NINs would each voke one and bring it to their respective BLM party to be nuked down.

    For the first 30% of its life, JoL was taken down with BLM nuking (they started using -omg- skillchains well after 1 hour into the fight ._.).

    People fighting JoL were also stocked up on meds from what I could observe. The regular echo drops and antidotes, but what really stood out was they used remedies to cancel Bindga.

    Information provided by Alexei, user on Blue Gartr fourms.

    Note: main spell the blm's used was Fire IV

    Note2: JoL is similar to Kam'lanaut (zm8 boss). JoL switches it's element up. If someone casts a spell that happens to be JoL's current element, they would be curing it. So there had to be people constantly calling out it's element changes so the blm's could switch to which ever element that JoL would be weaker to in the end. Near the end of the battle, the main allaiance just got lazy and chain spelled Aero4 & Fire 4.

    The Forth Tier

    Absolute Virtue
    Sea guide ( added by Rukenshing on this forums originally ) Av
    Popped by Kill "Jailer of Love"

    Types of attacks: Tier 5 single spells, Tier 4 aoe's, Tier 2 Ancient spells, has access to every job's 2hr ability at any time, can insta-cast Meteor...

    In addition to 2hr abilities, AV calls 4 wyverns. The wyverns can cast Tier 4 single spells & tier 3 aoe's. Also, wyverns can use NIN 2hr. Once a wyvern has been killed, AV will imeditally call another.

    AV also has TP attacks:

    medusa javelin: 2000dmg
    aureol wind: 800dmg (aoe)

    Regular attacks do 400-500dmg.

    AV is able to resist Stun, Gravity, and various other spells. Shadowbind did stick though.

    Note: AV does not aggro. He only attacks players who attacked him or his wyverns, thus hunting down anyone in the zone that is on his hate list. After a set amount of time not being attacked, AV will depop.

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