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    Sky guide ( added by Rukenshing on this forums originally )

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    Sky guide ( added by Rukenshing on this forums originally ) Empty Sky guide ( added by Rukenshing on this forums originally )

    Post  Magic Sat Feb 14, 2009 5:06 am

    Tu'Lia Region ( Sky ) NM Guide

    Tier 1

    Zipacna

    Pos: Ve'Lugannon E-3 - K-3
    Pop: 2-3 hour spawn
    Drops:

    * Gem of the North
    * Oblation Abjuration
    * Ushikirimaru

    Faust

    Pos: Shrine of Ru'Avitau F-11
    Pop: 4-6 hour spawn
    Drops:

    * Oblation Abjuration
    * Summerstone
    * Tonbo-Giri

    Steamcleaner

    Pos: Ve'Lugannon C-9, D-4, L-4, M-9
    Pop: Lottery; Detector summon (underground)
    Drops:

    * Freya's Tear
    * Gem of the East
    * Indra Katars
    * Libation Abjuration

    Despot

    Pos: Ru'Ann Gardens H-9, H-10
    Pop: Lottery; Groundskeepers
    Drops:

    * Gem of the West
    * Oblation Abjuration
    * Scarecrow Scythe

    Olla Grande

    Pos: Shrine of Ru'Avitau J-6
    Pop: Trade; Ro'Maeve Water to ???
    Drops:

    * Freya's Tear
    * Libation Abjuration
    * Skofnung
    * Winterstone

    Brigandish Blade

    Pos: Ve'Lugannon H-12
    Pop: Forced
    Drops:

    * Gem of the South
    * Libation Abjuration
    * Steel: Buccaneer's Knife

    Mother Globe

    Pos: Shrine of Ru'Avitu I-8
    Pop: 3-6 hours
    Drops:

    * Libation Abjuration
    * Oblation Abjuration
    * Shiranui
    * Springstone

    Ullikumi

    Pos: Shrine of Ru'Avitu
    Pop: Spawned by trading a Diorite to the ???.
    Drops:

    * Autumnstone
    * Oblation Abjuration
    * Ulfhedinn Axe


    Tier 2

    Genbu

    Pos: Ru'Aun Gardens J-4
    Pop: Trade; Gem of North , Winterstone
    Drops:

    * Adaman Ingot
    * Adamantoise Shell
    * Aquarian Abjuration: Hands
    * Aquarian Abjuration: Head
    * Arctic Wind
    * Beetle Blood
    * Divine Log
    * Genbu's Kabuto
    * Genbu's Shield
    * Martial Abjuration: Hands
    * Oxblood
    * Seal of Genbu
    * Venomous Claw
    * Wyrmal Abjuration: Feet

    Suzaku

    Pos: Ru'Aun Gardens E-9
    Pop: Trade; Gem of the South , Summerstone
    Drops:

    * Antarctic Wind
    * Aquarian Abjuration: Legs
    * Beetle Blood
    * Damascene Cloth
    * Dryadic Abjuration: Hands
    * Earthen Abjuration: Head
    * Neptunal Abjuration: Feet
    * Orichalcum Ingot
    * Seal of Suzaku
    * Shining Cloth
    * Siren's Hair
    * Suzaku's Scythe
    * Suzaku's Sune-Ate
    * Venomous Claw

    Seiryu

    Pos: Ru'Aun Gardens L-8
    Pop: Trade; Gem of the East , Springstone
    Drops:

    * Angel Skin
    * Aquarian Abjuration: Legs
    * Beetle Blood
    * Divine Log
    * Dragon Blood
    * Dragon Heart
    * Dragon Meat
    * Dragon Talon
    * Dryadic Abjuration: Head
    * East Wind
    * Malboro Fiber
    * Martial Abjuration: Head
    * Oxblood
    * Seal of Seiryu
    * Seiryu's Kote
    * Seiryu's Sword
    * Wyrmal Abjuration: Hands

    Byakko

    Pos: Ru'Aun Gardens E-5
    Pop: Trade; Gem of the West , Autumnstone
    Drops:

    * Aquarian Abjuration: Head
    * Beetle Blood
    * Behemoth Hide
    * Byakko's Axe
    * Byakko's Haidate
    * Damascus Ingot
    * Divine Log
    * Dryadic Abjuration: Legs
    * Earthen Abjuration: Feet
    * Malboro Fiber
    * Neptunal Abjuration: Hands
    * Oxblood
    * Seal of Byakko
    * Zephyr

    Tier 3

    Kirin

    Pos: Shrine of Ru'Avitau F-8 Pop: Trade; Seal of Byakko , Seal of Genbu , Seal of Seiryu , and Seal of Suzaku Drops:

    * Damascus Ingot
    * Dryadic Abjuration: Body
    * Kirin's Osode
    * Kirin's Pole
    * Neptunal Abjuration: Body
    * Orichalcum Ingot
    * Scroll of Quake
    * Scroll of Raise III
    * Shining Cloth
    * Wyrmal Abjuration: Legs
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    Sky guide ( added by Rukenshing on this forums originally ) Empty Re: Sky guide ( added by Rukenshing on this forums originally )

    Post  Magic Sat Feb 14, 2009 5:13 am

    The First Tier NMs

    Zipacna
    Sky guide ( added by Rukenshing on this forums originally ) Zipacna
    * Level: 83-85
    * Family: Golem
    * Spawns between E-3 to K-3 approximately every 2-4 hours; can be underground as well. This NM moves constantly, making a circuit between E-4 to K-4 approximately every 5 minutes. If the door in the middle is closed, either the east or west side will be patrolled from H-3.
    * Killable by: 7 characters level 74-75

    Location : Zip spawns in Ve'Lugannon Palace. The two entrances that lead to him are positions (I-5) and (G-6) on the Ru'Ann Gardens map. These two entrances are labeled at http://maps.all-manga.net/ as (5) and (6). Once the party zones in, have the Linkshell ranger do widescan. If Zip is on the other side of Ve'Lugannon map, the entire team will have to walk a short distance via Ru'Ann Gardens to the other peg (and vice versa). Careful of Detectors (kill them fast) and watch out for Enkidus (they agro by magic and sight)

    How to Kill : Minimum safe team is 9-12 players that know what they're doing, or you can be safe and throw the entire 18 person alliance against him. Pull Zip to the curvings stairs near the entrance and have one Paladin hold hate on Zip, and other jobs pound away at him. Rangers and mages stay a respectable distance, rangers take potshots, while controlling their hate. White mages use Cure 3 or 5 only. Black mages nuke occasionally, careful of hate, and throw cure 3's on other party members when necessary. Bards play Def song to main tank, refresh mages, and throw curagas. have the LS leader(s) lot on "Gem of North". Black mages cast escape, pop at Ru'Ann Gardens (H-10). White mages thereafter Escape lose Reraise II/III. Please recast this (RECOMMENDED AND SHOULD BE MANDATORY!!!)

    Drops:

    * Gem of the North
    * Oblation Abjuration
    * Ushikirimaru

    Olla Grande
    Sky guide ( added by Rukenshing on this forums originally ) Olla
    Family: Magic Pot
    * Zone: Shrine of Ru'Avitau J-6
    * Spawned by trading a Ro'Maeve Water to the ??? at J-6; another water can be traded to respawn the NM every 15 minutes.

    You'll need to kill pots in Shrine of Ru'Avitu for an Rare item called "Flask of Ro'Maeve Water". You can spend hours on end fighting pots and getting nothing, or get it after your first pot. Treasure hunter doesn't seem to affect drop rate. To get to this area, go to point G marked at http://maps.all-manga.net/ Ru'Ann Gardens map. then refer to Shrine of Ru'Avitu map... you'll enter in the second map (labeled "G"). Have everyone use their silent oils now. Go to teleport "h", and you'll pop at "h". Now go southwest to teleport at "g". you'll pop just north in an isolated chamber "g" and head on to teleport "k". At this point, the alliance will most likely get seperated. the "k" teleport spits players out on the third map (the 3 k's). Here's something the alliance should know: in Ru'Avitu and Ve'lugannon, there are two switches, yellow and blue. opening yellow will close blue, and vice versa. there will be switches in each circular chamber to eventually allow everyone through in a canal-gate system. now go to "n". "n" will pop you to the next map. The team will get seperated again, but head on to (J-6). there you will find a ???. this can be the linkshell's base of operations to kill pots until a Flask of Ro'Maeve Water drops. Once the water drops, have the LS ready to pop the NM...
    NM Name : Olla Pequena, Olla Media, Olla Grade (small pot, medium pot, big pot)
    Trade the Ro'Maeve water to the (???) there and immediately Olla Pequioa will pop.
    Pop Condition : Trade "Ro'Maeve Water (R)" to (???) at (J-6)
    Location : Shrine of Ru'Avitu (J-6) (???)
    How to Kill :
    9-12 players or more for the 3-NM sequence is fine. Kill the first pot Olla Pequena and Olla Media will immediately pop after, and finally, Olla grande. Black mages set up a stun cycle and eliminate any ancient or Aga-III spells the pots may be casting. Careful of pot repops. Have the LS leader(s) lot on Winterstone.

    Drops:

    * Freya's Tear
    * Libation Abjuration
    * Skofnung
    * Winterstone

    Faust
    Sky guide ( added by Rukenshing on this forums originally ) Faust
    Level: 83-85
    * Family: Doll
    * Weak to: Lightning
    * Spawn at F-11 on the forth map approximately every 2-5 hours.
    * Killable by: 12 characters level 70+
    * Item Drops: Summerstone drops 100% of the time.
    * Special Attacks: Typhoon

    To get to Faust, enter Ru'Avitu at I-6 on Ru'Ann Gardens map.
    Pop silent oils and head on to point K-7 where the map changes to...second map Take teleport at L-6, then teleport F-10 (only other telly in the room).
    The LS will be scattered on the third map, regroup and head to the teleport at J-5 (blue).
    After your port, you might want to pop a prism powder, and head to J-9 to camp (yellow), Faust aggros sight.

    How to Kill : At first, minimum Alliance of 10-12 is recommended, though you can be safe and bring all 18. Killing Faust is precise and tricky. Faust spawns at F-11 on the 4th map of Shrine of Ru'Avitu. He agroes by sight, so there is a danger of being seen as soon as you zone into this map. Once you zone in this map, do a quick visual sweep for Faust. If your LS sees Faust, pop a Prism powder fast, and head on to "m". Make sure you activate the yellow door and have your LS establish camp at "m". Do NOT zone to next map.

    Now...preparations. Your LS will need your strongest (most durable) Paladin meat shield to tank Faust ALONE. Mages cure and nuke on platform (d) (behind the yellow door). again, DO NOT ZONE. Have paladin stand north or south of platform (d), with back to wall (very important). all the melee stand on opposite side of platform (d). get your ranger ready to shadowbind Faust... Faust spams AoE Typhoon. this is extremely deadly, because this is the only safe place on the map and there's really no place to maneuver. if melee or mages get agro for even a brief moment, it could be the end of the entire alliance. Two rapid succession Typhoon moves will effectively eliminate the mages on the platform. White mages cure 2, 3 only. all other mages help cure 2,3. Pretty much anyone that can cure, do so. It's good to spread hate evently so Faust doesn't get mad and wipe out the mages on the platform. Black mages nuke conservatively, one paladin keep hate only, and gets +def songs. As for the rest of the alliance, have Ranger take potshot, while watching hate. Players with ranged attack are free to pick on Faust at a distance. Players with utsu can run in and get a few hits, but have to run back out of AoE range to recast Utsusemi. If you're killing Faust for the first time without veteran player help, chances are you'll die on your first try. Just reraise and give it a go again. Have LS leaders lot on Summerstone. At this point, you can take a teleport to your next NM Ullikumi (he's not too far ahead) at (p). See Ullikummi details under Byakko.

    Drops:

    * Oblation Abjuration
    * Summerstone
    * Tonbo-Giri

    Brigandish Blade
    Sky guide ( added by Rukenshing on this forums originally ) Brigand
    * Level: 82 - 84
    * Family: Evil Weapon
    * Weak to: Fire, Light
    * Spawned by trading a Curtana to the ??? at H-12.
    * Killable by: 7 characters level 74-75
    * Special Attacks: Additional Effect: Terror

    Curtana can be obtained from examineing a ??? in the Ve'Lugannon Palace, that spawns every 2 hours.

    How to Kill : You need to have a level 71+ THF steal the Buccaneer's Knife from Bringandish Blade, or anyone with Steal can get it and pass it to the THF. Then they will need to equip it to deal the finishing blow. You can actually get BB's HP down to zero without it dying. Once he is at 0 HP all other kinds of attacks will do no damage whether they come from a Great Katana, Scythe, Ninjutsu, or Magic... only the Buccaneer's Knife can finish it.

    Drops:

    * Gem of the South
    * Libation Abjuration

    Stolen:

    * Buccaneer's Knife

    Steam Cleaner
    Sky guide ( added by Rukenshing on this forums originally ) Steam
    Level: 82
    * Family: Magic Pot
    * Random Summon from Detector in 2nd map of Ve'Lugannon Palace, at either C-9, D-4, L-4, or M-9.
    * Killable by: 8 characters level 70+
    * Item Drops: Gem of the East drops 100% of the time.

    How to Kill : Pull Detector (spheres) from the lower map of Ve'Lugannon Palace. Bring Detector to camp, and it will summon either 1. Caretaker (doll), or 2. Steamcleaner NM. The trick is to keep the detector alive and have it summon monsters over and over until the NM pops. Once the NM pops, kill it and collect the "Gem of East". Don't forget to kill the generous Detector. If the Detector doesn't pop Steam after 3 spawns, kill the detector and go down to the second map to pull another one. Recommended PT of 6-12

    Drops:

    * Freya's Tear
    * Gem of the East
    * Indra Katars
    * Libation Abjuration

    Mother Globe
    Sky guide ( added by Rukenshing on this forums originally ) Mother
    * Level 82-84
    * Family: Detector
    * Spawn at I-8 / J-9 every 3-6 hours.
    * Killable by: 12 characters level 70+
    * Special Attacks: Burst, Thundaga III, Thunder IV, Shock

    Location : Head the same direction as you would for Genbu's Ro'Maeve Water, and then take the portal past the Blue door at F-8

    How to Kill : The Alliance should be 12-18 to kill Mother, with at least 3 black mages (very important). If you don't want anyone dying needlessly, it's better to have Thief or Paladin pull this NM with SP. Have Thief (or Paladin) work with Ranger to clear a way to Mother by eliminating Detectors in the way. Once a rough path is carved, have Thief ranged attack Mother, and Perfect-Dodge it back to base camp (or have Paladin Invincible, and provoke Mother back to camp). Once at base camp, have two or more Black Mages Aga-III to remove the Slave Globes, then Paladin provokes, flashes, and proceeds to tank Mother. When Mother decides to spawn more globes, Black mages just Aga-III again to remove the slaves from the picture. Keep the Springstone in safe hands.

    Drops:

    * Libation Abjuration
    * Oblation Abjuration
    * Shiranui
    * Springstone

    Despot
    Sky guide ( added by Rukenshing on this forums originally ) Despot
    * Level 80-82
    * Family: Doll
    * Weak to: Lightning
    * Lottery spawn from Groundskeepers H-9 to H-10, every 2 to 2 1/2 hours.
    * Special Attacks: Panzer Faust

    How to Kill : On the map of Ru'Ann (H-9) and (H-10) there is a row of Sight-Agro Groundskeepers lining the walls (from now on this sector referred to as "Gauntlet"). Park the party at (H-9) near the zone. Though you can kill this NM with 6, it's nice to have around 12 members to speed up the killing. Have one player pull Groundskeepers from the blue alcoves in the Gauntlet and bring it back to camp at "A". Barfira, and kill until Despot pops. This may take a while, but when Despot pops, pull him to the same location, kill him, and pick up his drop. Stun the Meltdown maneuvers.

    Drops:

    * Gem of the West
    * Oblation Abjuration
    * Scarecrow Scythe

    Ullikumi
    Sky guide ( added by Rukenshing on this forums originally ) Ulli
    * Level: 85-87
    * Spawned by trading a Diorite to the ???.
    * Killable by: 12 characters level 70+, 6 characters level 74-75
    * Special Attacks: Banishga III, Diaga II, Flash

    Location : Shrine of Ru'Avitu. See directions to Faust, then take yellow portal at J-9. Ulli will be in this zone. He will pop at center of the room. Camp either north or south of the room is fine.
    How to Kill : Not so rough, an XP PT of 6 can down him, but to expedite matters, bring in more players to kill him faster. After teleporting to Golem area, head north and establish camp near the teleport terminal. Pull Ulli there and train him around the teleport, with mages standing in the center and curing. Easy way to do this is train him around and slowly wittle his health down with cheapshots and ranged attacks. One ofhis weaponskills reset hate so need to be careful. Take his Autumstone and head on to Byakko.

    Drops:

    * Autumnstone
    * Oblation Abjuration
    * Ulfhedinn Axe
    The Second Tier NMs


    Last edited by Magic on Sat Feb 14, 2009 5:26 am; edited 2 times in total
    Magic
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    Sky guide ( added by Rukenshing on this forums originally ) Empty Re: Sky guide ( added by Rukenshing on this forums originally )

    Post  Magic Sat Feb 14, 2009 5:17 am

    The Second Tier NMs

    Genbu
    Sky guide ( added by Rukenshing on this forums originally ) Genbu
    need drops from: Zipanca & Olla Grande )

    * Level: 88-90
    * Type: Adamantoise
    * Job: Paladin
    * Weak to: Ice
    * Spawned by trading a Gem of the North and Winterstone to the ??? at J-5.
    * Special Attacks: Invincible, Additional Effect: Water Damage, Water IV, Waterga III, Drown, Flood, Poisonga III

    Take the yellow teleport to a floating area. head northwest to find a (???). This will be the combat area. Oh... before you go, have all melee (including bard) get up to 300 TP. If you're a non-essential job, it's good to have a sword equipped for Lv 175 WS Spirits Within (for most melee this will be the ONLY way they can contribute to these God fights)

    How to Kill : Genbu's widely agreed to be the easiest of the 5 gods, and a nice stepping stone for the new aspiring god Linkshell. However, he's got a thick shell and is still pretty dangerous if people don't know what they're doing. Anyway...things to do before fight:

    1. set up stun cycle.
    2. assign and primary tank

    Ok, about winds. If you happen to have Antarctic Wind (dropped from Suzaku), give it to whoever has the highest throwing skill. Best is have an LS ranger with capped throwing chuck the wind at Genbu before the fight. Even better is if the ranger uses "Unlimited Shot" before throwing. If it strikes Genbu, it kills his Enwater damage and lessens his melee damage.

    If you're engaging Genbu for the first time, he can either be PLD or NIN tanked, NIN being the easier of the two.
    Keep Barwatera up. Genbu does an annoying "Tortoise Song" that dispels all Bard songs. Red mage is pretty handy in this fight, primarily for Refresh, but not required.

    If PLD tank, have white mages focus (Cure 3 and 5 only) on main tank. if he goes down, immediately focus on secondary tank. black mages stun ancient, IV, and Aga-3 spells. Bards play songs for mages and def songs for tanks, accuracy songs for others, play them again and again while Genbu continually dispels them, don't give up. for first-timers, if PLD gets to dangerous health, don't be afraid to invincible and spend time to recover. practice makes perfect.

    If NIN tanking then its pritty much easy. A party of 6 can take him out with a good nin take. (it will take long but its posable)

    If any other job gets hate, train genbu around the bush. he's not especially fast. When Genbu 2hrs have BLMs nuke him. eventually he goes down and you can get some goodies. LS leaders lot the "Seal of Genbu" and "Arctic Wind".

    Drops

    * Adaman Ingot
    * Adamantoise Shell
    * Aquarian Abjuration: Hands
    * Aquarian Abjuration: Head
    * Arctic Wind
    * Beetle Blood
    * Divine Log
    * Genbu's Kabuto
    * Genbu's Shield
    * Martial Abjuration: Hands
    * Oxblood
    * Seal of Genbu
    * Venomous Claw
    * Wyrmal Abjuration: Feet

    Suzkau
    Sky guide ( added by Rukenshing on this forums originally ) Suzaku
    need drops from: Faust & Brigandish Blade)

    * Level: 88-90
    * Type: Greater Bird
    * Job: Red Mage
    * Weak to: Ice
    * Spawned by trading a Gem of the South and Summerstone to the ??? at E-9.
    * Special Attacks: Chainspell, Additional Effect: Fire Damage, Burn, Fire IV, Firaga III, Flare

    This bird isn't too hard to take down in terms of defense. However, he is fast, and when his 2 hr goes (hard to notice sometimes until you realize ppl are dropping like flies), there should be considerable reason to be alarmed. Asides from that, the hardest part of Suzaku is probably only killing the trigger NM Faust. Get 300 TP, and take the yellow portal.

    How to Kill : Keep Barfira up. Have 2-3 Paladins ready or Ninja. If this is your first time, chances are 1 or 2 paladins are going to get whacked. Have a white mage in reserve to raise the dead and nurse them back to health. At start, unleash Spirits Within on Suzaku. This will take a good chunk of its health. At this point, you can throw an Arctic Wind (dropped from Genbu) at Suzaku to remove it's enfire damage. Then Have Paladin switch to Terra/Earth Staff and tank away. Mages use Cure 3 and 5, Suzaku hits harder than Genbu. The same primary PT setup used in Genbu can be applied here as well. In the event someone does get agro, try to ES Bind or Gravity. Anyone with Elemental Seal (mages) should work up a ES-Paralyze sequence to keep Suzaku locked down, somewhat. Black mages have a stun sequence to eleminate Aga-3, IV, and ancients. When Suzaku activates SP Chainspell, have the Ranger initiate an LS <call> and everyone should disperse out of magic range. Black mages stun Suzaku for a moment enough for PLD to run away and RNG to initiate Shadowbind. Paladin with hate must run away from everyone else. When you disperse, run away from the PLD holding hate, and from Suzaku. Shadowbind. Take 30 seconds to rest and nurse tanks back to health. Finally it's just a matter of slowly finish Suzaku off. Enjoy the item drops.

    Drops :

    * Antarctic Wind
    * Aquarian Abjuration: Legs
    * Beetle Blood
    * Damascene Cloth
    * Dryadic Abjuration: Hands
    * Earthen Abjuration: Head
    * Neptunal Abjuration: Feet
    * Orichalcum Ingot
    * Seal of Suzaku
    * Shining Cloth
    * Siren's Hair
    * Suzaku's Scythe
    * Suzaku's Sune-Ate
    * Venomous Claw

    Seiryu
    Sky guide ( added by Rukenshing on this forums originally ) Seiryu
    (need drops from: Steamcleaner & Mother Globe)

    * Level: 88-90
    * Type: Dragon
    * Job: Monk
    * Weak to: Ice
    * Spawned by trading a Gem of the East and Springstone to the ??? at L-8.
    * Special Attacks: Hundred Fists, Additional Effect: Wind Damage, Aero IV, Aeroga III, Tornado, Choke

    How to Kill : Unlike the previous two Gods, Seiryu will give players negative status effects to hell. He has Dispelling wind, which will remove a "layer" of buffs. In addition, Radiant breath will deal massive conic damage and induce Silence. Finally, there's Deadly Shriek in which players in the immediate area will receive Paralyze effect. To top it all off, he hits hard and his SP is Hundred-fists. Now that the linkshell has a rough idea of what they're getting themselves into, let's work things from the bottom-up. Have one paladin tank this at a time. In the event one dies, another can immediately assume the duty of the fallen. Main party should have a PLD, PLD, WHM, WHM, BRD, RDM setup (replace PLD with NIN if needed). Needless to say, the success of this fight falls heavily onto the mages. Mages will expend an exorbitant amount of MP keeping Paladins fit and healthy, while spending time removing status effects, so posting a bard and red mage per PT is recommended. Additionally, you can also have bard run up play songs and with Summoner subjob, do Aerial armor. (I dont like this option because it's time-consuming). It's probably a good idea to keep Barbizzard up over Baraera for white mages because it does tend to block AoE paralyze somewhat. Black mages nuke and do the usual stun-cycle. Again, it's important mages don't get hate, because 1-2 hits is enough to put the supporting players 6-feet under. Paladins really can't afford to lose hate in this fight. When there are status effects, white mages will often be too busy curing to throw a silena or paralyna so bards and blm (or rdm/whm) please do this. When Seiryu SPs, it's time to high-tail it. Even the toughest Paladin can't survive Seiryu's Hundredfist. Black mage throw an emergency stun, LS <call> Shadowbind and let Seiryu cool off. While Seiryu is taking a chill pill, rest up, refresh mages, and be ready to finish the fight. There's a good chance your LS might fail on first attempt. Just try again. Good luck. To lessen it's melee hit damage, throw a Zephyr (dropped by Byakko) at Seiryu before the start of combat engagement.

    Drops :

    * Angel Skin
    * Aquarian Abjuration: Legs
    * Beetle Blood
    * Divine Log
    * Dragon Blood
    * Dragon Heart
    * Dragon Meat
    * Dragon Talon
    * Dryadic Abjuration: Head
    * East Wind
    * Malboro Fiber
    * Martial Abjuration: Head
    * Oxblood
    * Seal of Seiryu
    * Seiryu's Kote
    * Seiryu's Sword
    * Wyrmal Abjuration: Hands

    Byakko
    Sky guide ( added by Rukenshing on this forums originally ) Byakko
    (need drops from: Despot & Ullikumi)

    * Level: 88-90
    * Type: Tiger
    * Job: Thief
    * Weak to: Fire, Lightning
    * Spawned by trading a Gem of the West and Autumnstone to the ??? at E-5.
    * Special Attacks: Perfect Dodge, Additional Effect: Holy Damage, Banish IV, Banishga III, Dia III, Diaga III, Holy

    Depending on how well the LS fights Seiryu, maybe now you'd like to get the last seal. Byakko has high evasion and hits fast. While Seiryu is a mage's nightmare, Byakko is the melee's headache.
    Location : Ru'Ann Gardens (F-5). So how you get to him? The direct Ru'Ann passage is blocked so your Alliance will need to go on a little detour.

    Note: before you alliance heads of have one of your smart members get someplace were they can work the doors
    1. Enter Shrine of Ru'Avitau at Ru'Ann Gardens (I-6)
    2. Now you're in Ru'Avitu. Head to (J-7)
    3. Go past the yellow door, turn left, go through other yellow door.
    4. You should now be in a room with a switch and a blue and yellow door.
    5. Go past the blue door, head left and go past the next blue door.
    6. Take a left once you pass the 2nd blue door and head north and exit back in Ru'Ann
    7. The yellow Teleport to Byakko is up ahead. Load up on TP first.

    OR

    Have a WHM get past the blocked passage.
    Have everyone die on the steps and tractor them over. If eveyone in your LS does this, congratulations your really lazy.

    How to Kill : By now your LS should have considerable experience. Seiryu was tough, but Byakko's a bit easier if your LS is abundant on Bards. Primary PT setup can be PLD, PLD, BRD, BRD, WHM, SMN (or another WHM). If you have Aerial Armor, use it frequently on the tanks. Have one bard play evasion song while the other defense song. Light Carol is needed. White mages Barblizzard to counter (somewhat) Byakko's "Roar" effect. All mages that can should be on Paralyna duty. Start the battle with Spirits Within. When Byakko SPs, there's no point in swinging at him. Shadowbind and run far away. After 30 seconds, just finish him off. Note if you don't have an abundant amount of bards, this fight could be pretty painful. Remember not to attack Byakko after he's shadowbound, or he's liable to rip the alliance to shreds in a matter of seconds. Chuck an East Wind (dropped by Seiryu) at him before the fight to lower his en-light melee damage.

    Drops :

    * Aquarian Abjuration: Head
    * Beetle Blood
    * Behemoth Hide
    * Byakko's Axe
    * Byakko's Haidate
    * Damascus Ingot
    * Divine Log
    * Dryadic Abjuration: Legs
    * Earthen Abjuration: Feet
    * Malboro Fiber
    * Neptunal Abjuration: Hands
    * Oxblood
    * Seal of Byakko
    * Zephyr


    Last edited by Magic on Sat Feb 14, 2009 5:29 am; edited 1 time in total
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    Sky guide ( added by Rukenshing on this forums originally ) Empty Re: Sky guide ( added by Rukenshing on this forums originally )

    Post  Magic Sat Feb 14, 2009 5:18 am

    The Third Tier NM

    Kirin
    Sky guide ( added by Rukenshing on this forums originally ) Kirin
    (need drops from: Genbu, Suzkau, Seiryu, Byakko)

    * Level: 92
    * Family: Manticore
    * Weak to: Water
    * Spawned by trading a Seal of Byakko , Seal of Genbu , Seal of Seiryu , and Seal of Suzaku to the ??? at F-8.
    * Summons other mobs during the fight to assist: Byakko , Genbu , Seiryu , Suzaku
    * Killable by: More than 18 characters level 75; usually 2+ full alliances involved
    * Special Attacks: Astral Flow, Additional Effect: Earth Damage, Auto-Regen, Quake, Rasp, Sleepga, Stonega IV, Stone V

    Location : Kirin is kinda easy but tricky to get to. Start off from Ru'Ann Garduens and work your way north past the gauntlet. Take a left and zone into Shrine of Ru'Avitau, make your way to the telepot.

    Traveling Note: this teleport either takes you to Kirin area, or an area with pots. its a 50/50 chance. If you see pots you'll need to walk north, take the teleport, walk east then south to exit Ru'Avitu and go back in again. It may take several tries for everyone to get to Kirin.

    How to Kill
    For first time, it's best to make two alliances. One is the Kirin Alliance, and the other takes care of its God minions that Kirin summons. Make sure the Kirin alliance trades the 4 seals to the ???.

    The battle should work in this way: One or Two parties of the Kirin Alliance will train Kirin around while he gradually spawns the various 4 Gods so the second Alliance can kill them as they pop. The second alliance should call for help on the popped Gods so damage dealers of the Kirin Alliance can help kill the spawns faster. Please keep this in mind before we continue. Also make sure players that can use Reraise items please do so. First timers will die a LOT.

    In the Kirin Alliance, you'll need the most competent players in the LS. While training Kirin, he'll Bind and Sleepga members, so tanks (Paladins) should weave in and around the pillars to delay Kirin somewhat. White mages (or anyone with erase) should run a smaller circle corresponding to the main tanks so they can keep up cures and erase. Also note since the battlefied's pretty big, it's important that the summoned gods are taken to a corner and quickly subdued (same strategy applies to each God as written way up above), and that Kirin is not trained close to the second alliance. You'll want to kill Kirin's summons quickly as he doesn't wait for one to die before summoning another. Summon sequence is random. You can save the Genbu summon for last by training him around (Genbu's got stubby legs). You can afford at most two of Kirin's summons out at one time. if there's 3 gods running around (Kirin not included), then the battle's probably lost and you might have to throw in the towel.

    After all the summons are dead, it's time to concentrate on Kirin. You may have to reform the alliance during the midst of the fight. Break parties into individual units and swap them in and out like interchangeable parts. Damage, healing, etc. Also, if mages are out of MP, you can swap them out with those that have full MP.

    Kirin has wicked Regen. If you stop attacking him, you can literally see his health meter rise. After you wipe his 4 summons, you have two choices on fighting Mr. K.

    1. train him around and ranged attack him
    2. stand your ground and kick his ass

    In either situation you'll have to be aware of a few things Kirin might do to attempt mass-genocide. Auster/Wind Staff is great to have for this prolonged fight. When Kirin starts casting Stone spells, it might be helpful for mages and paladins to do a equip macro swap to -earth element gear, then switch back after the devastation.

    1. Astral Flow - used at one random point in the battle. Unavoidable. Just pick up the severed limbs and torsos and do your best to regroup after he uses it.

    2. Stonega IV - this spell is usually cast on the Paladin (assuming he's done a good job of holding hate). Once people see this, they should scatter from Kirin - and away from the paladin holding hate. Hopefully the Paladin will be too far and Kirin's casting will be interrupted. You can try to stun this move but Kirin's earth element and it beats thunder element (stun). Success rate of stun is roughly 10%.

    3. Stone V - this spell will destroy any normal player and severely cripple a full-HP paladin, so remember to run if you see it.


    Other things to be concerned about...

    1. Tail Smash - Bind effect, not too bad damage. The bind effect needs to be removed asap by supporting mages in the party.
    2. Sleepga - can be annoying. Don't bother with poison potions. Have the WHM curaga.

    To damage Kirin...
    1. BLM nuke him with high-level Aero spells.
    2. Summoners can Spinning Dive.
    3. Rangers barrage.
    4. Monks chi-blast.
    5. All other damage jobs need to get TP with either SAM sub or with opo necklace and sleep potions. Spirits Within.

    Depending on how many ppl you take, and what jobs, the battle can last a upto two hours, (if not more).

    Drops:

    * Damascus Ingot
    * Dryadic Abjuration: Body
    * Kirin's Osode
    * Kirin's Pole
    * Neptunal Abjuration: Body
    * Orichalcum Ingot
    * Scroll of Quake
    * Scroll of Raise III
    * Shining Cloth
    * Wyrmal Abjuration: Legs

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